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THE EFFECTIVENESSOF USINGMONOPOLY GAME TOIMPROVE VOCABULARY MASTERY AT THE SEVENTH GRADE STUDENTS OF SMP NEGERI 15 PURWOREJO IN THE ACADEMIC YEAR 2013 /2014

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dc.contributor.author Nurhidayati, Diana Rose
dc.date.accessioned 2018-02-14T08:10:28Z
dc.date.available 2018-02-14T08:10:28Z
dc.date.issued 2014
dc.identifier.uri http://repository.umpwr.ac.id:8080/handle/123456789/2796
dc.description.abstract English is an international language which is really important to learn. The importance of learning English is that learners can learn to communicate. Nowadays, English lesson started from primary school to the university. Language is a system of communication used by the people to expression something in life them. Vocabulary is the most important thing in learning the language. Without vocabulary, we cannot speak, write and understand what we read and listen. The objectives of this study is to find out whether the use of Monopoly Game is effective or not to improve vocabulary mastery at the Seventhgrade students of SMP Negeri 15 Purworejo in the academic year 2013/2014. The researcher applied quantitative with an experimental method. Sampling which researcher used was purposive sampling. The variable of this research were the independent variable (X); the use monopoly game in learning vocabulary and dependent variable (Y); in improving student’s vocabulary mastery. The researcher used pre-test and post-test in this research as a research instrument. The researcher taught vocabulary using monopoly game as a treatment. In technique of analyzing data, mean and standard deviation are used in the descriptive analysis, while test of normality, homogeneity and t-test is used in the inferential analysis. To see whether the hypothesis is accepted or rejected, the t-test is consulted to the t-table at the 0.05 significance level. The main results of this research are (1) pre-test score can be categorized as good level with M=70.75 and SD=7.63; (2) post-test score can be categorized as excellent level with M=85.38 and SD=6.65; (3) t obtained value was 4.49, and t-table was 2.000. It means that t-observed was higher that t-table. Thus, the hypothesis showed that the use of monopoly game to improve vocabulary mastery at the seventh grade students of SMP Negeri 15 Purworejo is effective. Based on the result, it means that the hypothesis is accepted. The research findings also indicated that the students are interested in learning English vocabulary using monopoly game. en_US
dc.publisher Bahasa Inggris-FKIP en_US
dc.subject Effectiveness, Monopoly Game, Vocabulary, SMP Negeri 15 Purworejo en_US
dc.title THE EFFECTIVENESSOF USINGMONOPOLY GAME TOIMPROVE VOCABULARY MASTERY AT THE SEVENTH GRADE STUDENTS OF SMP NEGERI 15 PURWOREJO IN THE ACADEMIC YEAR 2013 /2014 en_US
dc.type Thesis en_US


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