The Influence of Playing Online Games on Vocabulary Mastery at the Eighth Grade Students of SMP Negeri 23 Purworejo in the Academic Year of 2024/2025
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Date
2026-02-23
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Program Studi Pendidikan Bahasa Inggris Fakultas Pendidikan Keguruan dan Ilmu Pendidikan Universitas Muhammadiyah Purworejo
Abstract
Vocabulary mastery remains an essential component in English learning, yet
many students still experience difficulties due to low motivation and limited exposure
in traditional classroom settings. One potential factor that may influence vocabulary
development is the increasing use of online games among students.
The aims of this research are: (1) to describe the frequency of playing online
games among the eighth grade students of SMP Negeri 23 Purworejo, (2) to describe
students’ vocabulary mastery, and (3) to explain whether there is a significant influence
of playing online games to students’ vocabulary mastery in the eighth grade of SMP
Negeri 23 Purworejo
This research employed a quantitative design, particularly an influence study.
The population consisted of eighth grade students of SMP Negeri 23 Purworejo, with
a total sample of 32 students.
The results showed that 24 students (75%) were categorized in the always
category of playing online games with a mean score of 85. Meanwhile, 22 students or
69% achieved vocabulary scores between 80–100 with a mean score of 85.22, which
falls into the very good category. The Pearson correlation test indicated a very strong
and significant relationship between gaming frequency and vocabulary mastery (r =
0.841, p = 0.000 < 0.05). Regression analysis revealed that 70.7% of students’
vocabulary mastery was influenced by online gaming frequency, while 29.3% was
influenced by other factors.
Based on these findings, it can be concluded that the frequency of playing
online games has a significant positive influence on students’ vocabulary mastery at
the eighth grade of SMP Negeri 23 Purworejo in the academic year of 2024/2025.