The Effectiveness of Using Boggle Game to Improve Students' Vocabulary Retention at The Fifth Grade of Sdit Khoiru Ummah Kutoarjo
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Date
2024-08-27
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Program Studi Pendidikan Bahasa Inggris Fakultas Pendidikan Keguruan dan Ilmu Pendidikan Universitas Muhammadiyah Purworejo
Abstract
This study aims to find out the effectiveness of using Boggle game to improve students’
vocabulary retention at the fifth grade of SDIT Khoiru Ummah Kutoarjo. The research sample
consisted of 14 students from a total population of 97 students from SDIT Khoiru Ummah
Kutoarjo. The researcher used a pre-experimental design. The data were collected through pre-
tests, treatment with Boggle Game, and Post-tests from August 13, 2024 to August 14, 2024, on
fifth-grade students at SDIT Khoiru Ummah Kutoarjo. IBM SPSS 25.0 was used to analyze the
data. The results from the computation of the test are the mean of vocabulary retention score in
the pre-test was 77.14, whereas the mean score in the post-test increased to 85.71. In the pre-test,
7 students (50%) belonged to excellent level, 7 students belonged to good level (50%), no student
belong to sufficient, fairly sufficient level, and a poor level (0%). In the post-test, 12 students
(85%) belonged to excellent category, 2 students (15%) belonged to good category, no student
(0%) as sufficient, fairly sufficient or poor category. The researcher used the significance level
0.05. The computation shows that Sig. (2-tailed) value was lower than the significance level
(0.000<0.05). It can be concluded that there is a significant difference between the pre-test phase
and post-test phase after treatment. It means that the hypothesis null (HO) is rejected, and the
hypothesis alternative (Ha) is accepted. The results found that there is an effectiveness and
significant influence from the use of boggle game to improve students' vocabulary retention at the
fifth grade of SDIT Khoiru Ummah Kutoarjo. The findings of this study suggest that using boggle
game can be a valuable tool in English language teaching.